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Wave simulation

Id like to take this demo


And combine it with something like this


To create a hybrid, and simulate a realistic breaking wave on a shore.

The problem with the first one, is that it doesnt seem to have a breaking point. If you move the ball up and down really fast, you will see what i mean.

The second on just runs too slow because theres way too many particles interacting with each other.

So what i was thinking was taking the first one, and adding only the particles that are necessary from the second one when the wave reaches a breaking point were it should break apart, or the wave should fall over and create white water.

Let me know how many hours you think something like that would take, and what your hourly rate is.


Posted:April 19, 2018, 5:38 p.m.
Rate/Salary:Your hourly rate
Company:Wande Ventures
Experience:Fluid dynamics