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A really fun, innovative and interesting learning platform is looking for a webgl developer that can work on optimization, framerate, rendering quality, mesh compression and other low-ish level areas.
Please be ready to show examples of your work where these skills come into play.
|Posted:||July 7, 2018, 11:18 p.m.|
|Company:||Vida Systems, inc|
Participate in the future! This is an animation developer position in the product development team at Lightspeed Graphics, building an ambitious cloud-based application for rendering and editing photo realistic 3D graphics in the browser in real-time. The ideal candidate will desire to be part of a dynamic and growing team, have at least three years’ experience working in computer graphics and graphics animations.
Design, prototype, implement and verify animation features for the cloud based editing and rendering platform Includes keyframe animation and skeletal animation techniques Creation of animation pathways, cameras, illumination effects and product moving objects
|Posted:||July 2, 2018, 4:57 a.m.|
|Company:||Lightspeed Graphics New Zealand LTD|
|Experience:||Minimum 3 years experience in graphics development and animation development Familiarity with Scenegraph data structures Strong|
I am looking for someone who knows how to successfully upload a Blender file with physics online, ideally through the use of Blend4Web Blender add-on.
Previous attempts to export the Blender file as a .html file upload the simulation online but without working physics and previous attempts to export the Blender file as a .json file save the simulation as two files I am unable to use. Attempts to create a new sample project on the Blend4Web Project Manager Server to then replace the file with my desired Blender file (a method I have seen work for others) for whatever reason, did not work for me.
Someone who could explain why, how to get around this issue, or alternative ways to upload my Blender physics simulation to a website with all its functionality intact would be appreciated.
|Posted:||July 1, 2018, 10:17 p.m.|
|Experience:||Blend4Web, Blender, Blender add-ons, HTML code, JSON code|
We're developing an web AR engine and need help to develop good looking contents. We can provide high def models (700 000 vertices) and expect low poly models and quality rendering (threejs) on a medium smartphone browser. We're looking for long term reliable partners. We'd like to start with a paid test (rather tricky I think) but we expect to have regular requests till end 2019. If you're interested, please send a link to see your previous work and I will send more details on what we do and we could do together. Thank you very much, Regards, Michaël
|Posted:||May 31, 2018, 12:20 a.m.|
|Rate/Salary:||DOE (depending on experience)|
Hi, My studio is looking to hire a freelance dev with great WebGL and/or Threes.JS experience. We are looking to use that technology to base our new portfolio site around and need a dev that can take our designs and bring them to life on the web (desktop and mobile) with that technology.
|Posted:||May 22, 2018, 10 p.m.|
|Rate/Salary:||Hourly / Day Rate|
|Location:||San Francisco, CA|
Looking to build out a web-based 3D configurator for our ballistic helmets and the various accessories that these helmets can accommodate. We can provide 3d models. This will be integrated into an e-commerce site but does not need pricing and add to cart integration. Simply links for the various accessories.
Id like to take this demo
And combine it with something like this
To create a hybrid, and simulate a realistic breaking wave on a shore.
The problem with the first one, is that it doesnt seem to have a breaking point. If you move the ball up and down really fast, you will see what i mean.
The second on just runs too slow because theres way too many particles interacting with each other.
So what i was thinking was taking the first one, and adding only the particles that are necessary from the second one when the wave reaches a breaking point were it should break apart, or the wave should fall over and create white water.
Let me know how many hours you think something like that would take, and what your hourly rate is.
|Posted:||April 19, 2018, 5:38 p.m.|
|Rate/Salary:||Your hourly rate|
Startup with interactive 3D education platform needs webgl dev acquainted with LoD and mesh/texture compression techniques. We need to do dramatic zoom and call scenes on the fly (think going from gross anatomy to a tiny detail in the year, both scenes with over 50k tris on the screen. Also think a city with 500 windows, inside of each being a room, which needs to be loaded on demand as the camera approaches it.
We have also PBR challenges so if you can work with that, help us improve the quality of our shaders and general rendering.
Thanks much for reading!
Asynth is looking for a developer with web/graphics experience to work on its online architectural floor-planning application, Space Designer 3D.
Tasks: - Write TypeScript code, and work with three.js to build new features into our platform - Build new UI interfaces and interactions - Implement optimizations in the rendering engine, sometimes by slightly modifying three.js, alternatively we might switch away from three.js to another engine later on
What we offer: - Work as part of a team in a dynamic multicultural environment. The team is split between France and Hungary - Use your ideas in an open environment to further improve the application - Possibly a long-term employment contract in our Budapest office, with some office days and possibility to work from home
HOVER transforms smartphone photos of any home into an accurate, interactive 3D model. We are looking for a Graphics Engineer with real-time rendering experience to expand our 3D platform.
Unlike other 3D roles you might find, this role involves building and improving practical 3D applications that have immediate value to the business.
Experience that is relevant to us: Experience with either of the following topics: texturing pipeline, PBR, real-time rendering, procedural texture/geometry generation, geometry processing, linear algebra. Experience developing CAD applications Experience with Unity or Unreal Engine. Experience with C++, Ruby, Rails, Python, Objective-C, Java or Mobile development Experience with ARKit, ARCore, OpenCV, Caffe, TensorFlow, Theano, and/or other computer vision libraries and deep learning frameworks
Come help work on Adobe XD, a multi-platform UX design application, built from the ground up with the latest technologies.
The Adobe XD team is looking for experienced graphics engineers with OpenGL / WebGL / C++ / animation / 2D Graphics API experience to work on next-gen prototyping features.
See the following link for a more generic job-post, but get in contact if you think the above criteria would be a good fit.
|Posted:||March 19, 2018, 5:40 p.m.|
|Location:||U.S. (SF preferred)|
|Company:||Adobe Systems, Inc.|
I am Jewelery desginer, and building a e-commerce website about jewelery. I have as ready almost 2.500 models ( ring, solitaire,pendalt, earing etc ) I am thinking to add a configrator to my website for exhibit my 3d designs.
Configrator will work like this https://www.jewlr.com/products/JWL0770/the-duchess-ring-with-accent-stones-and-cubic-zirconia-stones?s1=04CZIR&s2=04CZIR&s3=04CZIR&sku=ss
Most important thing for me have a realsitic render quality.
|Posted:||Feb. 26, 2018, 6:01 a.m.|
We are developing a state of the art 3D presentation tool for education. We are currently developing a Three version.
We need a good webgl graphics programmer, problem solver, responsible and responsive. You'll face all sorts of fascinating tech challenges.
Please show us: An impressive tool you have developed, that's online and shows us your webgl capabilities. We will call your references.
(We are purposefully being brief here for screening purposes, if this sounds interesting, please ping and we'll give you more details)
Many VR experiences lack engagement because they only work in a limited number of devices and takes too much time to download. By being a web-based VR player, we make sure it reaches the right audience faster.
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