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|Posted:||May 31, 2018, 12:20 a.m.|
|Rate/Salary:||DOE (depending on experience)|
Hi, My studio is looking to hire a freelance dev with great WebGL and/or Threes.JS experience. We are looking to use that technology to base our new portfolio site around and need a dev that can take our designs and bring them to life on the web (desktop and mobile) with that technology.
|Posted:||May 22, 2018, 10 p.m.|
|Rate/Salary:||Hourly / Day Rate|
|Location:||San Francisco, CA|
Looking to build out a web-based 3D configurator for our ballistic helmets and the various accessories that these helmets can accommodate. We can provide 3d models. This will be integrated into an e-commerce site but does not need pricing and add to cart integration. Simply links for the various accessories.
Id like to take this demo
And combine it with something like this
To create a hybrid, and simulate a realistic breaking wave on a shore.
The problem with the first one, is that it doesnt seem to have a breaking point. If you move the ball up and down really fast, you will see what i mean.
The second on just runs too slow because theres way too many particles interacting with each other.
So what i was thinking was taking the first one, and adding only the particles that are necessary from the second one when the wave reaches a breaking point were it should break apart, or the wave should fall over and create white water.
Let me know how many hours you think something like that would take, and what your hourly rate is.
|Posted:||April 19, 2018, 5:38 p.m.|
|Rate/Salary:||Your hourly rate|
Startup with interactive 3D education platform needs webgl dev acquainted with LoD and mesh/texture compression techniques. We need to do dramatic zoom and call scenes on the fly (think going from gross anatomy to a tiny detail in the year, both scenes with over 50k tris on the screen. Also think a city with 500 windows, inside of each being a room, which needs to be loaded on demand as the camera approaches it.
We have also PBR challenges so if you can work with that, help us improve the quality of our shaders and general rendering.
Thanks much for reading!
Asynth is looking for a developer with web/graphics experience to work on its online architectural floor-planning application, Space Designer 3D.
Tasks: - Write TypeScript code, and work with three.js to build new features into our platform - Build new UI interfaces and interactions - Implement optimizations in the rendering engine, sometimes by slightly modifying three.js, alternatively we might switch away from three.js to another engine later on
What we offer: - Work as part of a team in a dynamic multicultural environment. The team is split between France and Hungary - Use your ideas in an open environment to further improve the application - Possibly a long-term employment contract in our Budapest office, with some office days and possibility to work from home
HOVER transforms smartphone photos of any home into an accurate, interactive 3D model. We are looking for a Graphics Engineer with real-time rendering experience to expand our 3D platform.
Unlike other 3D roles you might find, this role involves building and improving practical 3D applications that have immediate value to the business.
Experience that is relevant to us: Experience with either of the following topics: texturing pipeline, PBR, real-time rendering, procedural texture/geometry generation, geometry processing, linear algebra. Experience developing CAD applications Experience with Unity or Unreal Engine. Experience with C++, Ruby, Rails, Python, Objective-C, Java or Mobile development Experience with ARKit, ARCore, OpenCV, Caffe, TensorFlow, Theano, and/or other computer vision libraries and deep learning frameworks
Come help work on Adobe XD, a multi-platform UX design application, built from the ground up with the latest technologies.
The Adobe XD team is looking for experienced graphics engineers with OpenGL / WebGL / C++ / animation / 2D Graphics API experience to work on next-gen prototyping features.
See the following link for a more generic job-post, but get in contact if you think the above criteria would be a good fit.
|Posted:||March 19, 2018, 5:40 p.m.|
|Location:||U.S. (SF preferred)|
|Company:||Adobe Systems, Inc.|
I am Jewelery desginer, and building a e-commerce website about jewelery. I have as ready almost 2.500 models ( ring, solitaire,pendalt, earing etc ) I am thinking to add a configrator to my website for exhibit my 3d designs.
Configrator will work like this https://www.jewlr.com/products/JWL0770/the-duchess-ring-with-accent-stones-and-cubic-zirconia-stones?s1=04CZIR&s2=04CZIR&s3=04CZIR&sku=ss
Most important thing for me have a realsitic render quality.
|Posted:||Feb. 26, 2018, 6:01 a.m.|
We are developing a state of the art 3D presentation tool for education. We are currently developing a Three version.
We need a good webgl graphics programmer, problem solver, responsible and responsive. You'll face all sorts of fascinating tech challenges.
Please show us: An impressive tool you have developed, that's online and shows us your webgl capabilities. We will call your references.
(We are purposefully being brief here for screening purposes, if this sounds interesting, please ping and we'll give you more details)
Many VR experiences lack engagement because they only work in a limited number of devices and takes too much time to download. By being a web-based VR player, we make sure it reaches the right audience faster.
We are looking for an experienced webGL developer with good solid background in computer graphics to improve the development of an interactive 3D webViewer, which is implemented based on xBIM viewer: http://docs.xbim.net/examples/creating-wexbim-file.html https://github.com/xBimTeam/XbimWebUI/blob/master/Xbim.WeXplorer/Viewer/vertex_shader.c
The current viewer supports interactive visualization of 3D geometry, where the shader renders geometric objects in solid color, and it does not support rendering features such as textures, reflection, refraction, bump map, etc. We have in-house developed a custom file format, where geometric information of 3D objects are combined with material information (i.e. texture uv coordinates, materials, diffuse, reflection, etc.) which are extracted from the corresponding Obj and Mtl files. Your job is to parse the custom file on the webViewer without breaking the current functionalities, so 3D objects will be shown with their rendering features. Keep in mind that your solution should work for any of our files (they are all created in the same way). Our backend developer would be available to work with you on the front.
Most of the code is complete, and the first part is relatively simple. However, the project has several parts, and if the quality of output is great, we will look forward to working with the developer for a longer term assignment.
Further information will be provided later during our conversation via Skype.
|Posted:||Feb. 18, 2018, 6:54 a.m.|
Hi Guys, I wanna add a configrator to my jewelery e-commerce webproject. Configrator will work like this website configrator https://www.jewlr.com/
but material quality will be like in this https://www.meisterschmuck.ch/shop/trauringe/trauringe-weissgold/rotgold-112.8972.001-11.html
If you can please let me know, also I am open for all configrator offers.
whatsApp & Viber 0090 532 7167735
|Posted:||Feb. 15, 2018, 8:41 a.m.|
We are looking for talented 3D Web developer to join our growing team in Lausanne. Pix4D develops drone photogrammetry software and products that enable tens of thousands of professionals around the world to process, visualize, measure and edit their own maps, 3D models and point clouds.
In the Cloud Team we are developing 2D and 3D tools to allow users to share and analyze those models, point clouds and maps. Your main focus will be to help us pushing forward our online 3D tools with technologies like ThreeJS, Openlayers, Typescript. You will join a talented and agile team where practices such as pull requests, code reviews, pair programming or daily deployments to production are part of the culture.
You strive to keep your code simple, readable and maintainable. You understand the importance of user experience and your definition of “done” includes a thorough user testing phase. You are passionate about your craft, you enjoy sharing good practices via pair programming and learning from others.
- Develop tools to visualize and manage large amounts of data on 3D
- Collaborate proactively with product managers, UX designers and software engineers using an agile process to build world class, user focused solutions
- Investigate cutting-edge technologies and share the knowledge with teammates
- Experience with Angular 5 or React.
- Experience with TypeScript/Flow.
- Experience with map technologies (e.g. Openlayers, Google Maps, Cesium, Web-GIS).
We're looking for a freelance Blend4Web Developer for a product 3D configurator.
If intereseted please send us an email. We can discuss of the Project by Skype.
|Posted:||Dec. 19, 2017, 12:48 p.m.|
|Location:||Italy - World|
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